---Bug Fixes--- -Nuke Overlord now correctly fire their shells from their barrels and not the ground -Nuke Overlord now correctly engage infantry units -Nuclear missile for the nuke general can now be properly launched from the its ability button when selected -Decoy Drones can now be properly targeted when disguised -Terrorist units and variants should no longer cause issues with the German censored version of the game -Vanilla USA Missile defenders no longer incorrectly use the Laser Missile Defender weapon -Armor Strategy center now uses the bombardment cannon properly -Armor Dozer will no longer get stuck in path finding as often as it used to -Armor Burton now properly reveals himself when when instantly killing a unit with his rifle -Laser Burton now properly reveals himself when when instantly killing a unit with his rifle -Victory Valley now properly appears again in the official map list -AI for Armor, Special Weapons and Salvage Generals now works properly on Mountain Guns [ZH] -Fortified Gattling Cannons will now properly show their sandbag and metal reinforcements on Night and Night Snow maps -Supply Drop Zones no longer crash the game if any parachutes are mid air when exiting the game to the score screen -Repair Pad flag now properly changes colour when captured -Laser General Hellfire Drone can no longer be attacked and properly shoots now -China structure mines (of all variations) no longer get stuck on elevated terrain -The Laser General's Colonel Burton now properly gains a firepower buff (rather than a nerf) -Tank Hunter squads no longer gain Elite veterancy from the marksman training unlock -Female toxin death sounds now use their own proper sound ---Global Changes--- -All anti-air capable units can now use a special air guard mode to focus on aircraft -All Tooltips updated to more accurately reflect what each unit, structure, generals power and ability does -Infantry emerging from a destroyed transport are now untargettable for 1 second -New Radiation death effect added for infantry -New Microwave death effect added for infantry -New Gorey death explosion effect added for infantry -Aura decals for all units this applies to things like Propaganda, ECM tanks or even Microwave Tanks -Heavy machine-guns and auto-cannons now have visually improved tracers effects -Tank Shells now all have a unique tracer effect -Countermeasure Flares updated to look better -Added new impact effects for super-heavy tanks -Implemented Supply Yard Variants -Implemented Oil Derrick Variants ---Vanilla USA Changes--- -Decoy Drone can no longer crush infantry -Decoy Drone machine-gun damage per shot decreased from 8.0 to 5.0 -Decoy Drone machine-gun damage type changed from "COMANCHE_VULCAN" to "GATTLING" -Decoy Drone cost decreased from 600 to 300 -Decoy Drone build time decreased from 10.0 to 6.0 second ---Airforce General Changes--- -Combat Chinook no longer requires a War Factory -Hypersonic Aurora price changed from 2000 to 2500 -Hypersonic Aurora health changed from 130 to 160 -Medivac Blackhawk has a new idle sound -Pave Low has a new idle sound -Airborne infantry medical kits no longer interrupt actions -Airborne infantry medical kits now heal 120 health instead of 60 health -Airborne infantry medical kits now heal gradually (over three seconds) rather than instantly -Airborne infantry medical kits require a warmup time of 30 seconds before using -Acolyte drone price increased from 350 to 400 ---Super Weapon General Changes--- -Enforcer can no longer teleport across the map (the ability was to buggy and couldn't be fixed) -Enforcer can no longer be upgraded with drones -Enforcer is now a fast and agile hover drone -Enforcer can no longer be upgraded with Scout, Battle or Hellfire Drones -Enforcer health decreased from 380 to 300 -Enforcer now auto repairs over time -Enforcer now benefits from Drone Armor -Enforcer Pulse weapon delay between shots decreased from 1.8 to 1.3 seconds -Enforcer Pulse weapon range increased from 165.0 to 220.0 -Enforcer Stream weapon primary damage increased from 9.0 to 12.0 -Enforcer Stream weapon secondary damage increased from 1.0 to 5.0 -Enforcer Stream weapon range increased from 110.0 to 175.0 -Aurora Alpha no longer requires a General's Point -Shatterer now requires a General's Point -EMP Missile Defenders can now choose between EMP missiles and AP Missiles (Rather than it being a special ability) ---Laser General Changes--- -Battle Drone PDL upgrade no longer allows them to target infantry with their lasers. -Laser Hellfire Drone removed (Now same as vUSA version) -Chinook Now benefits from the Point Laser Defense upgrade -Stealth Fighter now requires a strategy center -Railgun Artillery now has a minimum range of 150.0 -Railgun Artillery firing effect updated -Colonel Burton now has new effects with Special Equipment ---Armor General Changes--- -Burton High Explosive Shot is now instant hit (this also prevents it from hitting elevated terrain) -Vaporizer Vulcan Turret cooldown removed and now fires constantly -Supply trucks are no longer required to go through the supply center to drop their payload -Blue Arrow Defender cost decreased from 200 to 150 -Blue Arrow Defender weapon range against aircraft increased from 235 to 250 -Blue Arrow Defender laser lock weapon range increased from 250 to 280 -Vulcan Tank cooldown removed and now fires constantly -Vulcan Tank damage against infantry increased from 4.0 to 6.0 -Vulcan Tank weapon range increased from 150.0 to 160.0 -Bradley armor changed from "HumveeArmor" to "TruckArmor" (makes them more vulnerable to aircraft) -Bradley health reduced from 400.0 to 350.0 -Supply Trucks now carry 5 crates instead of 6 (meaning from 450 credits to 375 credits per drop) -Supply Centers no longer require the Supply Trucks to drive through them -Strykers now heal infantry instead of vehicles -Strykers require the "Stryker Repair Crews" upgrade to heal vehicles ---Vanilla China Changes--- -Flame Tower cost decreased from 1000 to 900 -Flame Tower Build time reduced from 15 seconds to 10 seconds -Bullfrog max speed increased from 40 to 70 -Bullfrog model and cameo updated -Bullfrog can now perform an area scan to reveal a huge area around its self -Bullfrog no longer has the capture building ability -Bullfrog renamed to Scout Car ---Infantry General Changes--- -Hacker cost increased from 600 to 700 -Hack Van cost increased from 1600 to 1800 ---Nuke General Changes--- -Artillery Training cameo updated -Gattling Tank Model and Cameo updated -Gattling Tank now benefits from the fusion reactor upgrade -Gattling Tank now explodes violently if the fusion reactor upgrade is purchased -Gattling Tank now needs 2 shots less to spin up to max firing speed. -Chemical Suits now gives an icon to all infantry -Tactical Nuke Missiles (for the Overlord) damage type changed from "FLAME" to "EXPLOSION" -Tactical Nuke Missiles (for the Overlord) now give an additional 40.0 damage of "GATTLING" type weapon damage ---Tank General Changes--- -Battlemaster Build time reduced from 12 seconds to 10 seconds -Gattling tank hitpoints increased from 320 to 350 -Warmaster now benefits from Horde bonus -Warmaster Speed upped from 22 to 25 (Nuclear from 32 to 34) -Reaper tank range increased from 160 to 175 -Reaper tank damage received from "SUBDUAL_VEHICLE" damage decreased from 100% to 50% -Advanced ECM tank cost increased from 900 to 1000 -Advanced ECM tank range increased from 240 to 300 -Advanced ECM tank damage decreased from 30.0 to 24.0 -Advanced ECM tank now has a damage radius of 15.0 -Troop Crawler gets an autocannon (requires an upgrade) ---SpecialWeapons General Changes--- ---Vanilla GLA Changes--- -Rocket buggies will no longer require a clear line of sight to engage enemies -Saboteur cost decreased from 1000 to 700 -Saboteur now requires an Arms Dealer instead of a Palace before they can be trained. -Mobile Anti-Tank Gun Replaced by new Recoilless Rifleman -RPD Machinegun upgrade no longer reduces the moment speed of rebels -RPD Machinegun damage increased from 3.0 to 5.0 -Quad Cannon Salvage 1 damage against ground decreased from 15.0 to 12.5 -Quad Cannon Salvage 2 damage against ground decreased from 20.0 to 15.0 -Quad Cannon Salvage 3 damage against ground decreased from 25.0 to 17.5 -Quad Cannon Salvage 1 damage against aircraft decreased from 10.0 to 7.0 -Quad Cannon Salvage 2 damage against aircraft decreased from 15.0 to 9.0 -Quad Cannon Salvage 3 damage against aircraft decreased from 20.0 to 11.0 ---Toxin General Changes--- -Rocket buggies will no longer require a clear line of sight to engage enemies -Scorpion renamed to Tarantula APC -Toxin Grenadier damage decreased from 50 to 40 -Toxin Grenadier damage type changed from "EXPLOSION" to "AURORA_BOMB" -Python damage against ground decreased from 30.0 to 25.0 -Python Salvage 1 damage against ground decreased from 45.0 to 31.25 -Python Salvage 2 damage against ground decreased from 30.0 to 25.0 -Python damage against aircraft decreased from 26.25 to 20.0 -Python Salvage 1 damage against aircraft decreased from 33.75 to 25.0 -Python Salvage 2 damage against aircraft decreased from 26.25 to 20.0 -Jarmen Kell no longer leaves small toxin field when firing his rifle -Jarmen Kell now spawns toxic clouds on any infantry that he kills (these can kill other victims to spawn even more clouds) -Jarmen Kell has a new weapon sound -Toxin Grenadier has a new voice set ---Demo General Changes--- -Rocket buggies will no longer require a clear line of sight to engage enemies -ZSU health decreased from 380 to 300 (same as quad cannons) -ZSU damage against ground decreased from 16.0 to 15.0 -ZSU Salvage 1 damage against ground decreased from 20.0 to 18.75 -ZSU Salvage 2 damage against ground decreased from 25.0 to 22.5 -ZSU damage against aircraft decreased from 10.0 to 8.0 -ZSU Salvage 1 damage against aircraft decreased from 14.0 to 10.0 -ZSU Salvage 2 damage against aircraft decreased from 20.0 to 12.0 -ZSU renamed to Sparka -BRDM-1 Renamed to Roach -Demo Saboteur cost decreased from 1000 to 800 -Saboteur now requires an Arms Dealer instead of a Palace before they can be trained. -Topol Missile is now completely invincible and can thus no longer be intercepted -Topol Missile maximum speed decreased from 700 to 500 ---Stealth General Changes--- -Rocket buggies will no longer require a clear line of sight to engage enemies -Saboteur cost decreased from 1000 to 700 -Saboteur now requires an Arms Dealer instead of a Palace before they can be trained. -Hijacker now requires an Arms Dealer before they can be trained. -Combat Bike cost increased from 350 to 450 -Mobile Supply stash now requires both a Command Center and Supply Stash to be built. -Sniper Quad Cannon Salvage 1 damage against ground decreased from 15.0 to 12.5 -Sniper Quad Cannon Salvage 2 damage against ground decreased from 20.0 to 15.0 -Sniper Quad Cannon Salvage 1 damage against aircraft decreased from 10.0 to 7.0 -Sniper Quad Cannon Salvage 2 damage against aircraft decreased from 15.0 to 9.0 -Stinger Missiles now boost range of RPG troopers by 25% -Frog-7 HE missiles no longer leave toxic clouds when shot down by lasers ---Salvage General Changes--- -BRDM-2 renamed to Badger -Krait no longer has a toxin spray gun -Krait is now armed with a toxin-tipped auto cannon -Quad Cannon Tank health decreased from 410 to 350 -Quad Cannon Tank damage against ground decreased from 15.0 to 12.5 -Quad Cannon Tank Salvage 1 damage against ground decreased from 20.0 to 15.0 -Quad Cannon Tank Salvage 2 damage against ground decreased from 25.0 to 17.5 -Quad Cannon Tank damage against aircraft decreased from 10.0 to 7.0 -Quad Cannon Tank Salvage 1 damage against aircraft decreased from 15.0 to 9.0 -Quad Cannon Tank Salvage 2 damage against aircraft decreased from 20.0 to 11.0 -Scarab smoke grenades no longer require the Scarab to face the turret forward -Scarab smoke grenades are now always fired directly in front of the vehicle -Scarab smoke grenades no longer require the scarab to stop in order to use them -Scarab smoke grenades now make the scarab untargettable for 0.1 seconds after the grenades activate -Scavenged Salvage upgrade removed from all vehicles -Scavenged Salvage now grants an area effect generals power that upgrades all vehicles within the area of effect with salvage -Desert Fly minimum speed decreased from 120 to 80 -Desert Fly turn rate increased from 70 to 120 (damaged from 70 to 90) -Desert Fly can now target air units with its main guns -Desert Fly secondary machine gun now has a new sound -Desert Fly now gains experience from its secondary machine gun